At 10x10 kakuro develops the quality that makes it addictive: intersections. Longer runs mean more cells that belong to both an across total and a down total, and the real solving happens where those two constraint sets overlap. A cell that could be 2, 5 or 8 from its row and 5, 6 or 7 from its column has only one option, and finding that overlap is usually more productive than working out either run in isolation. Expect twenty minutes or more per grid.
Each page holds one 10x10 kakuro puzzle with diagonally split clue cells and across and down totals set clearly apart. The white cells are drawn large enough to carry pencilled candidate digits in the corners, which matters at this size. Every puzzle comes with an answer page. Black and white on US Letter, one puzzle per page.
List the possible digits for the cell from its across run, list them again from its down run, and keep only the digits in both lists. Doing this for each cell in a short run often collapses the whole run to one arrangement, which then constrains every run crossing it.
What is the sum of a full nine-cell run?
45, because it must contain each of 1 through 9 exactly once. Any run of nine white cells is therefore fully determined as a set — only the order is in question — and that is a useful anchor whenever a long run appears.
Should I write candidates in every cell?
Not at first. Fill the forced unique combinations, then add candidates only to the runs you are actively working. Marking the whole grid up front usually creates more clutter than insight on a 10x10, and most of it becomes stale within a few moves.
Is kakuro suitable for students?
As an editorial suggestion, from roughly age 10 for the smaller 8x8 grids and a little older for these. Anyone using it with students should expect it to exercise number-bond fluency and systematic thinking rather than teach new arithmetic.